Monday, March 8, 2010

assignment 6 - lighting

setup 1: light high above the viewpoint


setup 2: light above the viewpoint


setup 3: light at the viewpoint


setup 4: light below the viewpoint


setup 5: light 45 degrees to the side, 45 degrees above


setup 6: light directly to the side of the face (90 degrees)


setup 7: short lighting


setup 8: butterfly lighting


setup 9: broad lighting


setup 10: light close to the viewpoint


setup 11: directly on face


setup 12: partial back lighting effect


setup 13: silhouette


setup 14: multiple-source lighting

Tuesday, March 2, 2010




to watch the video RIGHT CLICK HERE and save the file


Tuesday, February 23, 2010

Wednesday, February 17, 2010

blend shapes video take 2

disclaimer: blogger video was down yesterday, and apparently, still today. thus, i had to upload to vimeo.

click here to view my blend shapes video


Monday, February 15, 2010

assignment 3

the video i originally had posted didn't work, blogger video has been down. see the next post to view the video.



sad/worried face:




neutral/smiling face:




happy face:


Tuesday, February 9, 2010

assignment 2

elmer fudd

elmer turned out to be more difficult than i imagined. although he's very spherical, trying to figure out how those intersect by looking at very simple line drawings wasn't easy. i started with a cube, but inserted spheres so i could model around those to get the curves. his mouth was the hardest to figure out.









modeled:








polygonal meshes:








Monday, February 1, 2010

assignment 1

brave little toaster

this first assignment was to create a 3D modeled face using the basic geometric shapes. we were only allowed to squash and stretch, not move any individual vertices. obviously, his whole being is a toaster, thus, i guess i modeled his entire body and not just face. but i did leave off his cord. i'll count that as his body. because he doesn't really have a body, the toaster has very animated eyes, eyebrows and mouth to convey emotion. in the movies, nothing about the toaster is rigid, everything moves.


reference images:










three-quarters:



side:



front: